Performance Analysis of Gaming Application on Multicore Architecture

Main Article Content

N. Muhammed Talha
M. Rajasekhara Babu, M. Khalid


In this paper we are describing the performance of gaming application using a multi-threaded gaming engine (smoke). That is designed
to scale to as many processor cores are available within a system. It does this by executing different functional blocks in parallel so that it can
utilize all available cores/processor. Here we changing configuration files with (no recompilation) to modify the way the existing technology.
The framework is designed to allow the system(AI, Physics) to talk each other in a efficient threaded manner, without writhing custom code.
This project aims to perform parellelizing technique over the gaming code to achieve a higher level of performance.



Keywords: Multithread, Smoke engine, Artificial Intelligence, Physics, and configuration files.


Download data is not yet available.

Article Details