Performance Analysis of Gaming Application on Multicore Architecture

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N. Muhammed Talha
M. Rajasekhara Babu, M. Khalid

Abstract

In this paper we are describing the performance of gaming application using a multi-threaded gaming engine (smoke). That is designed
to scale to as many processor cores are available within a system. It does this by executing different functional blocks in parallel so that it can
utilize all available cores/processor. Here we changing configuration files with (no recompilation) to modify the way the existing technology.
The framework is designed to allow the system(AI, Physics) to talk each other in a efficient threaded manner, without writhing custom code.
This project aims to perform parellelizing technique over the gaming code to achieve a higher level of performance.

 

 

Keywords: Multithread, Smoke engine, Artificial Intelligence, Physics, and configuration files.

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