Akshata Adesh Gawade, Vaishnavi Gawade, Aditya Mewati, Akshay Loke


Abstract -Virtual reality technologies dramatically change the game experience when compared to most popular console games. In this paper, we explore the flow of a story driven game based on the Butterfly Effect. While performing everyday interactions, we often incidentally touch and move objects in subtle ways. These objects are not necessarily directly related to the task at hand, but the slight movements may result into something relevant in a latter situation; this is the Butterfly effect. We are trying to use this concept to depict experiences of the people suffering from various anxiety related disorders into a story driven game.


Virtual Reality; Butterfly Effect; Blender; Unity Engine; Serious Games;

Full Text:



Seokwon Lee, Kihong Park, Junyeop Lee, Kibum Kim ,"User Study of VR Basic Controller and Data Glove as Hand Gesture Inputs in VR Games", 2017 International Symposium on Ubiquitous Virtual Reality (ISUVR), 2017.

Ashley, K. (2018). How Video Games Can Help With Depression and Anxiety | Geek and Sundry. [online] Geek and Sundry. Available at:

Xiaoqiang Hu, Rui Su, Ling He, "The Design and Implementation of the 3D Educational Game Based on VR Headsets", 2016 International Symposium on Educational Technology (ISET), 2016.

Lina Liu, “The Design and Implementation of Train Crew Training System Based on Virtual Reality,” M.S. thesis, Xi’an Electronic and Science University, Xi’an, China, 2011.

Luke Larson, Sudhanshu Kumar Semwal, Department of Computer Science University of Colorado Colorado Springs, CO, USA, FTC 2016 - Future Technologies Conference 2016 6-7 December 2016 | San Francisco, United States.

Drs. Hein de Graaf, VayaV "Social Inclusion through Games and VR", 2016 8th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES),2016.

A VR-Based Serious Game for Studying Emotional Regulation in Adolescents Alejandro Rodríguez and Beatriz Rey Universitat Politècnica de València, Spain, Dolores Vara, Universidad de Valencia, Spain, Maja Wrzesien and Mariano Alcañiz Universitat Politècnica de València, Spain, Rosa Baños Universidad de Valencia, Spain David Pérez-López Universitat Politècnica de València, Spain, 2015.

D. C. Moffat and A. Shapiro, "Serious games for interactive stories about emotionally challenging heritage," 2015 Digital Heritage, Granada, 2015, pp. 709-712.

A. Shapiro, B. McDonald, and A. Johnston, “Gathering the voices: Disseminating the message of the holocaust for the digital generation by applying an interdisciplinary approach,” vol. 3, no. 3, pp. 499–513, 2014.



  • There are currently no refbacks.

Copyright (c) 2018 International Journal of Advanced Research in Computer Science